Working with the University of Manchester, I built a 3D engine that combines the oculus rift, the asus xtion and the MD5 Model format attempting to treat sufferers of Phantom Limb Pain This is version 3 of the project and is the best yet, thanks largely to the Oculus Rift.
The University of Manchester came to me, asking if I could render a series of hands that were as realistic as possible. The plan is to fool a human into thinking the resulting images are real. With that in place, certain parameters can be tweeked in order to facilitate an experiment into mirror neurons.
Hello! I'm Benjamin Blundell and I formed this little company, sitting at the intersection of technology, science and the arts. I like to work with companies, universities, academics and other institutions who want to make things that amaze, help people in their everyday lives and are fun and interesting. Im based in London and have worked for many people across the UK and the world.
Skeletal Animation is annoyingly hard! To be fair though, its the real crux of this whole gig. Getting the skinning working right, the bones all moving properly and the whole thing being easy to use is 90% of this project. So i’ve been spending a fair bit of time with the MD5 model format.
One of the things you don’t find a lot of, is how people organise their graphics engines or similar. I’ve begun reading up on the Doom3 engine but it’s quite extreme, or rather, quite a lot to take in at once. Im concerned with how things like three.js, Cinder, or OpenFrameworks deals with the problem of the graphics Pipeline.
Amiga Bouncing Ball
A remake of a classic demo, in processing.js
Asteroids returns with this processing.js port.